Depending on whether you choose togo to Gerudo Desert or the Jabul Watersregion at the start ofThe Legend of Zelda:Echoes of Wisdom, Gerudo Sanctum is either the second or thirdmajor Dungeon in the game. But it’s far from easy, and requires players to get past some of the toughest enemies in the early game while hunting down two specific objects.

To get to Gerudo Sanctum, players have to complete the introductory main quest in Gerudo Desert, in which Zelda proves herability to clear Rifts to the Gerudo Chief. After draining the Gerudo Sanctum of the sand blocking the entrance, Zelda is able to get inside and get to work – this guide explains step-by-step everything you need to do to complete the Gerudo Sanctum dungeon inEchoes of Wisdom, including a strategy guide for its end boss, the Mogryph.

Zelda Echoes of Wisdom Gerudo Sanctum Elephant Statue Puzzle

Reaching The Tribute Room

After entering the Gerudo Sanctum dungeon, you will see what appears to be Link just ahead of you. Climb the ladder to reach a 2D sidescrolling area.

Block the Wind Cannon on the bottom-right with a Heavy Echo(like a Boulder) thenclimb up the right-sideclimbing wall. Jump over the second Wind Cannon to reach the left-side climbing wall, then jump off.Push the boulder in the way of the Wind Cannon blowing at the top of the ladder, then continue up into the next room.

Zelda Echoes of Wisdom Gerudo Sanctum Route Hawk Statue Location Still World

On the second floor now, you will see a locked door ahead and a room to your left.Make a quick detourto the left to get theFlying Tile Echo, which is one of the best Echoes inEchoes of Wisdomfor long-range traversal. Then, go right to go back into the room with the locked door, then right again.

Pull the cordon the left side of the room to open a set of doors on the right side.Pull it to its max distance, then quickly make your way to the upper level on the right side before the doors close.

Zelda Echoes of Wisdom Gerudo Sanctum Big Key Chest Puzzle

Heading north, you will find a room that appears completely empty.Use your Bind ability (X button) to grab hold of the heavy stone wallin the middle of the room, anddrag it backward to reveal a secret room. Enter the room to find a chest containing aSmall Key.

Head back down two rooms and left oneto get back to the room with the locked door leading up.Open this door with your new Small Key, pick up theSnake-Statue Echo, thencontinue into the room to the north.

The Legend of Zelda: Echoes of Wisdom Tag Page Cover Art

Most of this room is filled with sand, and you can just about make out some kind of door buried underneath to the north. Don’t worry about this quite yet – justdeal with the Mothula(and learn theMothula Echo) thencontinue to the room on the leftonce it opens up.

In this room you’re able to see a chest blocked off by a wall in the middle.You can’t reach this until a bit later in the dungeon, when you can enter through the ceiling using a Holmill summon.Just head south for now.

Get onto the conveyor belts in this room andquickly use your Bind ability to move the boxes blocking your path on the other side of the chasm. This may take a couple tries as the timing can be a bit tricky, but you won’t lose any Hearts for falling.

Enter the ladder into another sidescrolling area.Deal with the Caromadillos in the area with a Pathblade summon or an Urchin, as the Caromadillos will run into these and damage themselves over and over. Use Holmills to dig through the dirt for Treasures in the room, and don’t forget to Learn theCaromadillo Lvl 2 Echo.

Once you exit this sidescrolling area you will find yourself inthe Tribute Room. Read the plaque to learn thatyou need “Seek Two Distinct Tributes” to progress.

First, Get The Elephant Statue

The first of the two Tributes is theElephant Statue. To get the Elephant Statue in Gerudo Sanctum, you will have to head back outside and around the complex to find another entrance that leads to a separate part of the sanctum.

you’re able to optionally head into the room to the right of the Tribute Room to learn that the Elephant Statue is one of the two required Tributes, but this is not required to progress.

From the Tribute Room, head to the left roomto be locked in with a Poe enemy. These enemies fly backward and leave purple flames in their wake every few seconds. Summona Ranged Echo(like a Spear Moblin or several Crows) to deal with the Poe, orchase it down in Swordfighter Form. You can also use the Caromadillo or a Pathblade to deal with this enemy from afar, as they will catch up with the Poe quickly after being summoned as long as there’s nothing in their way.

Learn thePoe Echowhen you beat this enemy, thencontinue south to head back outside into the Still Gerudo Sanctum area.

To get to the other side of Gerudo Sanctum, you will need to loop all the way around. Headdown to reach a bridgethat leads to an island south of the Sanctum. Defeat enemies on the way andcontinue to the left, then uponto another platform. Avoid the enemies on the ground by building objects toreach the top-right side of this island, then head up to find a tower out of alignment.

Use your Bind ability on one of the gripson the bottom of this tower, thenwalk backward to re-align the Ladderthat leads upward. Climb the ladder, then head left and make your way clockwise around the platforms.Watch out for the Tornandoenemies that will try to blow you off.

Get to the other side, thenhead down to reach a lower platform, then head right, and down again to get to the top of the Sanctum– remember to pick up theWaypointbefore continuing.

If you have the Holmill echo, you can use it on a patch of dirt on the left side of this rooftop toget to the secret Treasure roomfrom earlier that was previously inaccessible. Once you get this Treasure, simply Fast Travel to the top of the Sanctum again.

From the Waypoint atop Gerudo Sanctum,Echoes of Wisdomplayers shouldhead right and then drop down to find a second entrance to the inner Sanctum area on the right side of the building.

Once inside, pull the cord on the left side of the room to pull open the doors on the top-right side, then quickly get across the quicksand area before they close. TheGerudo Slipperscan come in handy here if you are having trouble getting across fast enough.

The door on the right is locked, but only contains a Clue for the correct statue, and is not necessary to progress. Quickly get through the blocked doors to find a room filled with Cat Statues, Re-Dead, and some Gibdo enemies. Defeat them and learn theRe-Dead, Gibdo, and Cat Statue Echoesfor your collection (if not already acquired). Note that the Cat Statue and Snake Statue can’t be used as Tributes for the door, only the Elephant and Hawk.

Once you defeat the enemies in this room,move the top-left-most Cat Statue out of the way to reveal a way forward. Enter this room,then go left(picking up Heart Containers and other materials from the Pots along the way), thecontinue up to find the Dark Link Mini Boss.

Indeed, the Link that Zelda follows into the dungeon is not Link at all – it’s an impostor! And upon entering this room he will turn around and fire arrows at our heroine. This fight is not as hard as it looks: there are two stages, with one Impostor Link and against three Impostor Links at the same time.

For the first phase against one Dark Link boss,summon a melee enemy close to Dark Link(like a Boarblin or a Darknut) who will immediately start attacking. You can also turn on Swordfighter Mode to easily catch up with the Impostor and hit him. An Impostor Link needs to be hit two or three times before it disappears, depending on the strength of the attack used.

In the second phase, after defeating the single Dark Link, threemore Dark Links will appearwith the same moveset. They are spread around the room and will fire arrows constantly, so summon a Darknut (or other armored Echo monster) and target one of them and get their attention. If you candistract the other two Dark Links with Echoes, it’s easier to deal with the remaining one.

EnableSwordfighter Form and try to get out of the way of incoming Arrows. Use the environment to your advantage to avoid being shot, and either Spin or Block in Swordfighter Form to deflect the arrows. Don’t be afraid to pop a Smoothie if your Hearts get low.

After defeating all three Impostor Links, a short cutscene will play and the Rift Link will explode into dust, leaving behind a new weapon for your Swordfighter Form: theBow of Might. When in Swordfighter Form, fire the Bow of Might by pressing the X button. This can be targeted towards enemies that aren’t on the same plane as you.

Continuing To The Elephant Statue

After defeating the Dark Link mini boss,head north to reach a Ladderand continue through the dungeon. In this sidescrolling area,turn on Swordfighter Form and fire arrows at the Beetle Moundto stop enemies from spawning. Then continue forward and get across the gap by building stairs orusing the Flying Tile Echo.

Climb up the ladder at the other side of this sidescrolling area toreach the top-right corner of the 2F map. You should see two flamethrowers spewing fire across a conveyor belt that leads to the other side of the room –where the Elephant Statue locationcan be found.

Summon alarge, non-flammable Echo(like any other Statue obtained in this dungeon) anduse it to block the flames while standing behind it. Do this for both flamethrowers, on either side of the conveyor belt, to safely reach the other side.

Learn the Elephant Statue Echo,thenFast Travel backto the top of the Sanctum(in the Still World) to get to the Hawk Statue location next.

Hawk Statue Location

After youFast Travel back to the Waypoint on top of the Gerudo Sanctum,head to the right and jump off the sideof the building. Don’t head into the other door like you did for the Elephant Statue, though. Instead,continue heading to the right and across several floating platforms– and lots ofSandsharkenemies. Use yourBind skill to pull these out of the walland continue upward until you reachanother mis-aligned Tower.

Once again, use your Bind skill to pull this back into place and re-align the ladder leading upward.

TheHawk Statue locationcan be found on the top of this north-east-most Tower in the Still World. If you get the Elephant Statue first, and deal with Dark Link, all you have to do once you collect the Hawk Statue isteleport back to the Tribute Room for the last time.

Summon theElephant Statue and the Hawk Statue Echoes on the two platforms in front of the black stone Tribute door to open it. Inside you will find another plug, like the one in the Cryptic Cavern that revealed the Gerudo Sanctum location.

Pull this plugto drain the sand from the door that leads to the Boss Room.Enter through the hole that the plug was occupyingbefore to find a room with aBig Key Chest, containing the dungeon’s Big Key that allows access to the final boss room.

Gerudo Sanctum Big Key Puzzle

The Big Key puzzle in Gerudo Sanctum is not as simple as it looks. When yougrab the small wheelon the bottom-left of the room,Zelda will pull the outermost wheel around about 60 degreeswith each turn (1/6 of the way around). Pull thisthree timesso that the line in theblue wallaligns with the line on red floor, facing downward.

The blue wall will then sink into the ground.

Thegreen wallis a bit trickier.Use your Bind skill to pull it into a more suitable position for re-alignment, as the wheel will only turn 1/6 of the way around with each pull, and doesn’t do smaller increments. Pull the green wall directly with your Bind skill to re-align the line, then try using the Wheel again to test whether it will rotate correctly.

If positioned correctly with your Bind skill, it should rotate into place andreveal the Big Key chest. Open the chest to get the Big Key itself, thencontinue up the stairs in the top-right of the room to reach the Boss Dooritself.

As always, don’t forget to pick up the Waypoint found just outside andsave yourEchoes of Wisdomfile. You cannot enter the final boss door without the Big Key, but you’re able to activate this Waypoint early if you want to do some more preparations.

Mogryph Boss Fight Guide

The final boss of the Gerudo Sanctum dungeon is theMogryph, something like a Hippogryph if it had the body of a Mole. There aretwo phasesto the fight, but they can both be beaten using essentially the same strategy.

In phase one, the Mogryph boss has two major attacks: it will eitherblast a wave of sandin your direction, orburrow underground and suddenly surface and chargeat your current location.

Tocounterboth of these moves, eithersummon a Statue Echothat you learned during the dungeon,or stand behind one of the four statuesin the corners of the room.

The Mogryph boss will also roar and spawn more piles of sand regularly. Use the Wind Blaster Echo to get rid of these if they prove meddlesome.

If you stand behind a Statue while the boss charges, it willcrash into the Statue and become stunnedfor a few seconds.Enable Swordfighter Form and slash away at its exposed belly. Depending on yourcurrent Swordfighter Form level, this could take two or even three tries.

After dealing enough damage it will transition to Phase 2 andspawn quicksand throughout the arena. Put on yourGerudo Sandalsaccessory to counter the quicksand, and keep your eyes on the skies.

In the second phase the Mogryphgains two major moves: it can now spawnTornadoesthat catapult Zelda through the air, and candive-bombher current location. It willcontinue to swipe and try to Charge her after it dives, but you’re able to catch him in either state.

If youplace down a Statue or other hard Echo(like a Boulder or even the Wind Cannon) underneath the Mogryphwhen it is about to land, it will become stunned and open itself up to attacks. This can be tricky to time, but when it rises higher into the sky, look for the shadow on the ground as it comes down. When executed correctly, you may skip the second part of his moveset entirely.

If the Mogryph does land, and begin its swipes andCharge move, simply place a Statue in between you and itto Stun it just like in Phase 1.

Repeat this a few times to beat the Mogryph,earn a Heart Piece, andcleanse the Gerudo Sanctum of its Rift corruptiononce and for all.