Summary

There’s a reasonThe Wayward Realmslooks so much like anElder Scrollsgame, and it’s because two of its leads originally worked onThe Elder Scrolls: ArenaandThe Elder Scrolls 2: Daggerfall. As such, any comparisons between the two are warranted. At the same time,The Wayward Realmsis taking its world furtherthanThe Elder Scrollshas ever been, claiming to be the first “Grand RPG” of its time by delivering players a world that is larger than anything they’ve seen so far. Furthermore, despite the freedom of choiceThe Elder Scrollshas always given players,The Wayward Realmsseems to emphasize player agency even more.

With such a vast world and the freedom to do just about anything,The Wayward Realmsis serving up some traversal featuresThe Elder Scrollshas never implemented thus far. Fans ofThe Elder Scrollsare likely familiar with getting around on foot or by horse, both of which players will be doing inThe Wayward Realms. However,The Wayward Realmsincludes one traversal and exploration feature that has yet to be seen in anElder Scrollsgame, althoughThe Elder Scrolls 6may include it. Nevertheless,The Wayward Realmshas already beatenThe Elder Scrolls 6to the punch as far as this particular mechanic goes, and it could even serve as inspiration for the nextElder Scrollsgame.

The Elder Scrolls 6 Tag Page Cover Art

The Wayward Realms Allows Players to Climb Structures

Players Can Climb Structures Like Buildings in The Wayward Realms

As shown inThe Wayward Realms' “Life of an Adventurer” gameplay trailer, players can climb structures in the game to reach new heights or infiltrate locked buildings. This is all complimentary toThe Wayward Realms' emphasis on choice and improvisation, as it allows players to make their own progression in many cases. The trailer, for example, shows the player climbing the wall of a locked building and entering it through a door on its balcony. It can be assumed that players will be able to climb natural structures as well, including rock walls and ledges. While this mechanic hasn’t been entirely excluded fromtheElder Scrollsfranchise, it hasn’t been seen sinceTheElder Scrolls 2: Daggerfall.

The Elder Scrollshas featured climbing mechanics like those inThe Wayward Realmsbefore, but not since 1996 with the release ofThe Elder Scrolls 2: Daggerfall. InDaggerfall, players could approach a wall and climb it, just as they seemingly can inThe Wayward Realms. The inclusion of said mechanics makes sense, considering the developers at the helm ofThe Wayward Realmsalso worked onDaggerfall, but it’s unfortunate thatThe Elder Scrollshas excluded the feature since then. It is possible toclimb inThe Elder Scrolls 5: Skyrimon horsebackthanks to some janky and unintentional mechanics.

Some good has come fromSkyrim’s horse-climbing in the countless memes that have carried on for over a decade.

The Elder Scrolls 6 Could Draw Inspiration From The Wayward Realms' Climbing Mechanics

WithThe Wayward Realmsalready showing what it is capable of andThe Elder Scrolls 6remaining in hiding,The Elder Scrolls 6might be remiss not to “steal"The Wayward Realms' climbing mechanics. A feature like this could be lumped in withthe Acrobatics skill, which allowed players to jump higher inThe Elder Scrolls 4: Oblivionbut was not included as a passive skill inSkyrim. AssumingThe Elder Scrolls 6still has at least a couple of years of development left, it might be the perfect time to start implementing a feature like this in the game, especially considering it has been requested by fans.