This year,The Wayward Realmsmet its crowdfunding goal on Kickstarter, meaning the fantasy RPG is one step closer to becoming fully realized. Being developed by OnceLost Games, a studio led by former Bethesda devs,The Wayward Realmshas excited many longtime fans ofThe Elder Scrollsfranchise. Although the game has yet to reveal an official release date, in-game footage promises a beautiful-looking fantasy RPG.
Back in May, OnceLost Games released an officialgameplay trailer forThe Wayward Realmsthat showcased what the fantasy title has to offer. From the game’s amazing graphics to the lifelike first-person movement,The Wayward Realmsmay have what it takes to be one of the best fantasy RPG titles scheduled for the future. There is plenty of footage in the trailer to be excited about, but one mechanic in particular is a simple, but brilliant, way to bring stealth gameplay to new heights.
The Wayward Realms' Stealth Could Prove to Be a Genre Trailblazer
Having Simplicity Play an Important Role in Gameplay
The Wayward Realm’s gameplay trailer emphasized the importance of both combat and stealth. Depending on a player’s preference, either route can be taken in order to deal with in-game circumstances. However, when it comes to the stealth route, trying to sneak around at night has been given a major upgrade. When attempting stealth in the dark, players will be able to break lanterns in order to squash out the flame. When done well,stealth in video gamescan be incredibly rewarding to make it through. However, there are also instances where stealth can be a real pain, especially if certain limitations don’t make sense.
For instance, every lantern in a fantasy RPG should be able to get snuffed out in order to better hide from enemies. Unfortunately, this is usually not the case. This stealth mechanic inThe Wayward Realmsmay be simple, but it is incredibly monumental to the game’s approach to this style of gameplay. It is likely that otherfantasy RPGs will take note ofThe Wayward Realms' stealthwhen it comes to simple gameplay mechanics that actually work wonders.
OnceLost Games hopes to launchThe Wayward Realmsin early access.
Simplicity can lead to some of the most genre-changing differences in how a game operates, andThe Wayward Realmscould be a perfect example of that. Based on the gameplay trailer,The Wayward Realmsaims for realismwhere it ultimately counts. The blood and gore of combat may not be too realistic, but the mechanics of the combat itself and the movement of one’s character are likely things that will enhance immersion. Shooting an arrow into a lantern to help hide oneself in darkness is a great example of howThe Wayward Realmsis attempting to set a new standard in crafting a lifelike world.
OnceLost Games Utilizing Its Bethesda Experience
As a claimedspiritual successor toThe Elder Scrolls, it will be compelling to watch howThe Wayward Realms' release unfolds. Whenever the game finally releases in early access, it will have a high bar to clear.The Elder Scrollsfranchise has become one of the most notable series in the fantasy RPG genre, butThe Wayward Realmsmay have what it takes to stand up against the juggernaut, at least in the small things that make the world more lively. Since the game is being led by former Bethesda employees, the team has years of knowledge about what works and what doesn’t when building an immersive world.
Something as simple as snuffing out a flame to avoid detection may not seem like much at first, but it is one of the mostintriguing aspects ofThe Wayward Realmsand its gameplay trailer. It isn’t just a cool feature. It shows just how much effort is being put into even the smallest parts of the game.