Summary
The role of Chaser is arguably the most important to master inHarry Potter: Quidditch Champions, as players always have the option to switch to their Chaser. For example, a player queuing as Keeper is actually queuing as Keeper and Chaser.
Chasers are tasked with tackling the Quaffle from the opposing team and taking it up the end of the pitch by passing and dodging to hopefully score by putting it through one of the three hoops. Doing so will earn their team 10 points, and with games ending at 100 points, every goal counts. With that in mind, theseChaser tips forQuidditch Championsshould help players win more games and put them on par withthe best Quidditch players inHarry Potter.
1Enable Toggle For The Focus On Quaffle Button
This Can Make It Easier To Always Know Where The Quaffle Is
A key tip for Chasers inQuidditch Championsis to always know where the Quaffle is. To do so, players will need to get used to using theRight Bumper,F, orY/Triangletofocus on the Quaffle, depending on their controls. One option that can make this easier, is toenable this as a togglein the controller settings, rather than having to hold the button down constantly.
This can be useful for both offense and defense, as well as when the Quaffle is up in the air or down on the floor. There will also be times when, for ease of flying, players won’t want their camera focused on the Quaffle. It all comes down to getting used to turning it on and off when needed.This concept will be familiar to players ofRocket League.
Faster Movement With The Quaffle Is Key For Scoring
Example Build For Chasers
Each role inQuidditch Championshas its own set of skills, split into 3 sets of 6 skills. Players canassign 10 points to 18 of these skills, so knowing which Chaser skills are best is key to finding success. Skill Points are initiallyunlocked by leveling up, which thankfully just means playing more games.
For Chasers, theQuaffle Handlingline of skills is arguably the best, especiallyQuaffle Carry Speed I, II, & III, which together significantlyreduce the speed penalty for carrying the Quaffle. TheOne-Timerskill at the end can also be good, but isn’t necessary. Taking the first two or three points inTeamworkcan be goodas this makeslocking on for passes easier. Getting the second skill ofTacklingis also one to aim for as itincreases the radius of tackles, making them much easier.
3Switch Between Chasers In Offline Mode
Other Chasers Will Be In Better Positions & It’s Best To Control Them Than Let The AI
When playing theQuidditch ChampionsCampaign or Exhibition Games offline, players canswitch between any team member at any time. When Chasers make a pass, this can happen automatically, ascontrol will switch when the Quaffle is caught. However, at other times, it can be good toswitch manually. To do so, simply look at the desired Chaser while playing as another, and pressUp on the D-Pad or Q.
One time to do this whenplaying defenseand anotherChaser is down the field in a much better position. Although the AI will try to defend, it’s best not to trust them, and switch to their character instead. Offensively, players could switch to another Chaser when theirboost is depleted. They would then get in an advanced position down the field with their new Chaser, before calling for a pass. There are plenty of other occasions when it makes sense to swap, and it’s all about getting out of the mindset of sticking to only one Chaser at a time.
4Switch To Another Role After Scoring
There Is A Delay Before The Quaffle Comes Back Into Play
InQuidditch Champions, players have control of two roles inmultiplayer gamesand the entire team in offline games. Therefore, one tip for Chasers is to switch roles temporarily,immediately after scoring. It takes quite a number of seconds for the Quaffle to come back into play, and even then, the Keeper still has to launch it down the pitch.AI Keepers in particular take agesto do so.
Therefore, instead of wasting time flying around as a Chaser,switch to being a Beater or Seeker. As a Beater, players can try to hit the opposing Seeker in these moments of Quaffle downtime. Even switching to the Keeper momentarily can be a good call, as they can lay down thePlaycaller Rings for their Seeker. This tactic also applies when the opposing team scores. PressDown on the D-PadorRto change positions.
5Master The Shovel Pass
This Is The Fastest Way To Move The Quaffle Around
While Chasers can pass in the direction they are looking using theRight Trigger,Right Mouse, orA/Cross (X),these passes are generally slow, and not great for closing in on the hoops. Instead, Chasers will want to master the Shovel Pass, which essentiallyoffloads the Quaffle to either side at much greater speeds, allowing for an uninterrupted attack on goal.
The default controls for the Shovel Pass areY/Triangleand theRight Stickor theMouse and E. For alternative controls, it is theLeft StickandLeft Bumpertogether. However, the thing players need to get used to is looking out for theblue arrows on the sidewhich represent the presence of a teammate. If players try to Shovel Pass when this is not the case, they will launch the Quaffle into thin air, allowing the opposition to regain possession. It can feel a bit clunky at first, and players may even end up firing the Quaffle behind them, but once mastered, this is a skill that will result in moreQuidditch Cup wins.
6Use Evade To Cancel Charged-Up Passes & Shots
This Is The Only Way To Cancel Unwanted Passes & Shots
Charging up passes and shots iskey for successas a Chaser inQuidditch Champions, but sometimes players will change their mind after charging up. In these cases where there isno longer a teammate to pass toor the hoops are out of shot, players will want to cancel their action.
Thankfully, even if it is not an intended feature, it is possible tocancel charged-up passes and shots by using the Evade button, which isLeft BumperorSpaceby default, andB/Circlefor thealternative controls. This has the added bonus of surprising the opposition, and the combo could even be performed on purpose.
7Self Pass & Fly Onto It To Kick It Towards The Hoops With The One-Timer Skill
This Is A Great Way To Surprise The Keeper
The One-Timer skill is the 6th skill in the Quaffle Handling line for Chasers, and it allows chasers topower up a kick when they are about to receive the Quaffle. One advanced use of this skill is tofly low to the groundfrom around thehalfway line, pass forward into the air, and then boost toward it and perform a hugekick towards the hoops.
If done correctly, this will completely surprise most keepers who aren’t expecting a shot from so far away, and a goal is a serious possibility. However, this is by no means an easy skill and players will need topractice it by themselves in the Open Practice mode.