Summary

Enotria: The Last Songmay not be the most inventive Soulslike on the market, but it does have some unique systems that may take players some time to get used to. Whether it beEnotria: The Last Song’s frequent difficulty spikes, equipment upgrade system, or Rifts, there are several things for players to familiarize themselves with in the game.

Unlike many of the Soulslikes recently released,Enotriais more about its combat than it is its exploration. In fact, it’s very much like the originalDark Souls, in that it focuses on combat more than anything else. However, there is still plenty of ground to explore inEnotriawhen players aren’t fending off its arduous Soulslike foes. All of this considered, there are a few unwritten rulesplayers should know aboutEnotria’s combat and explorationbefore they dive into the game.

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The Unwritten Rules of Enotria: The Last Song’s Combat

Enotria: The Last Song’s Combat Is Often Best Played Defensively

One thing that is unique aboutEnotria’s combat is that it relies heavily on players parrying an enemy’s attacks.Enotriadoesn’t allow players to block attacks as many otherSoulslike gamesdo, but its combat is still best approached defensively using the game’s parry mechanics. Additionally, whileEnotriadoes feature a dodge ability, it is very unreliable, as enemies have a hard, inescapable lock on the player most of the time. Like attacking, parrying contributes to an enemy’s Unraveling Meter, which, when filled, allows players to perform a powerful finishing strike. As such, prioritizing a defensive playstyle against the game’s toughest enemies is often the best way forward.

Enotria: The Last Song’s World Features Frequent Difficulty Spikes

Something players should be aware of inEnotria: The Last Songis its frequent difficulty spikes. The unfortunate aspect of these difficulty spikes is that they are generally artificial, with enemies significantly increasing in health rather than inheriting evolved attack patterns and new skills. Nevertheless, these difficulty spikes often seem to come out of nowhere, so players should be patient in their progress, farming and investing as muchMemoria (Enotria’s Souls equivalent)as they can before leaving an area.

Weapons Should Be Upgraded Often, and Materials Can Be Refunded When Necessary

Fairly early on in the game, players will be introduced toEnotria’s equipment upgrade system.Upgrading a piece of equipment inEnotria— whether it be a weapon, mask, or line — costs an increasing amount of Memoria, as well as specific crafting materials. Upgrading weapons is always recommended, especially considering crafting materials can be fully refunded as often as necessary. Any Memoria spent on these upgrades unfortunately cannot be refunded, but the myriad of ways to earn Memoria fast inEnotriamakes up for it.

The Unwritten Rules of Enotria: The Last Song’s Exploration

There Are Plenty of Items to Find in Enotria: The Last Song’s World

Exploration inEnotriais generally a worthwhile journey, as players can find a multitude of valuable items and lore off the beaten path. Fortunately, unlike more recentSoulslikes likeElden RingandBlack Myth: Wukong,Enotriais fairly linear in its design, so players shouldn’t get lost too easily in its world.

Rifts Are Sometimes Key to Progress in Enotria: The Last Song

While they are few and far between,Enotriafeatures a unique form of progressionin its Rifts. When opening a Rift inEnotria, the environment will shift and remain that way unless players leave the area. Some areas feature multiple Rifts that act as puzzle pieces for players to put together in order to find a way forward or onto a platform where a chest can be found. Combat Rifts are similar, in that they often remove obstacles that impede progression, but players can’t leave these Rifts until every enemy within its boundaries is defeated. Players should keep an eye out for Rifts inEnotria, as they often lead to valuable discoveries.

Enotria: The Last Song

WHERE TO PLAY

Enotria: The Last Song is an Action RPG SoulsLike set in a fantasy world based off Italian folklore and culture.It aims to take the genre in a new direction, with a vibrant and sun-lit world based off Italian summer where the gameplay allows you to alter the world & enemies in systemic ways.It is defined as a Souls-Like but unlike other souls-likes we are depicting a world based on Italian summer colours, as we call it, ‘‘Summer-Soul’'.The objective is to bring Italian rich past and culture to the fore in a new way that is appealing to the broader public.What we need to convey from the art direction is the colours, vibrancy and general feeling of visiting Italy.Enotria: The Last Song wants to capture the heart & soul of souls-likes fanbase, with rewarding exploration, diverse player builds, varied enemy designs while giving a unique twist.With Ardore, the player always has access to different strategies, allowing them to influence enemies behaviors, dynamically alter the world around them, solve puzzles & harness the very elements of Enotria.