Summary

A new rumor about an in-development multiplayerAssassin’s Creedgame suggests that the game may take inspiration from an unusual source:Fall Guys. Ubisoft has yet to announce concrete details about the game outside its code name,Assassin’s Creed Invictus, and planned multiplayer focus.

As one of thebest-selling video game franchises everand a flagship property of publisher Ubisoft, there’s a lot riding on the continued success ofAssassin’s Creed. Thus, it makes sense that Ubisoft would be willing to try different things to keep the series fresh for fans, includingAssassin’s Creed Invictus, the planned multiplayer-focused game. That said, beyond major titles likeAssassin’s Creed Shadows,not much is known about the other games being worked on by the company.

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That might change, if rumors from leaker account @xj0nathan prove true.In a series of French-language posts on Twitter, j0nathan claimed thatAssassin’s Creed Invictustakes some inspiration from none other than Mediatonic’s hit multiplayer obstacle course game,Fall Guys. Though the wacky, chaotic game-show style of thepopular online PvP platformermight not be the first thing one would associate withAssassin’s Creed, j0nathan’s report suggests that the inspiration Ubisoft is taking is more related to structure and game flow.

Assassin’s Creed Invictus Multiplayer Game Reportedly Inspired by Fall Guys

According to the report,Assassin’s Creed Invictuswill adopt theFall Guys-style round-based structure, with a pool of up to sixteen players competing in successive rounds. In a typicalFall Guyssession, each round is designed to winnow out all but a minority of players, until the final round typically turns into a more intense duel between two or four players to determine a single winner. Every round shows different styles of gameplay. J0nathan’s posts suggest game types inAssassin’s Creed Invictusmay include a team deathmatch, a free-for-all fight, and a race to visit checkpoints around the map. As for tone or aesthetic, the framing ofAssassin’s Creedseems to rule outInvictusbecoming agame framed like a game show. Instead, it might adopt the premise ofAssassin’s Creed: Brotherhood’s multiplayer, where players were technically Templar agents using the Animus machine to train and unlock hidden skills from their genetic lineage.

J0nathan also claimed that players can choose from various characters from theAssassin’s Creedfranchise, such as Ezio Auditore, who is largely considered themost influential character inAssassin’s Creedhistory. The selection will also include Ezio’s arch-nemesis, Cesare Borgia, a major antagonist inAssassin’s Creed 2. The game’s maps will be selected from across the series as well, including Baghdad fromMirage, islands fromBlack Flag, and even the doomed city of Pompeii.

As Ubisoft itself has yet to announce any concrete details aboutAssassin’s Creed Invictus, including its formal title, such rumors need to be taken with a grain of salt. But if they prove true, they could make for an interestingly structured multiplayer take on the belovedAssassin’s Creedfranchise.