God of War Ragnarokhas finally made its way to PC, and by all accounts, it’s a solid port in keeping with the expectations set by its predecessor. WhileRagnarokon PC comes with some unfortunate strings attached, it’s mostly been hailed as a success by players and critics alike, bringing the epic mythological narrative to a greater audience than ever.

Mods, better performance, and a greater degree of flexibility when it comes to peripherals like controllers are all among the most commonly cited benefits of bringing a console-exclusive game over to PC. This is the case withGod of War Ragnarok, and the PC community will no doubt be committed to tweaking, elevating, and reinventing the game on this less restrictive platform moving forward. But there’s one aspect of the experience that may not need to be altered by the community, despite what some would have expected, and this official change fromRagnarok’s PlayStation version is a more than welcome one.

God of War: Ragnarok Tag Page Cover Art

God of War Ragnarok’s Puzzle Hint Toggles Are a Godsend

PC Players Can Reduce NPC Puzzle Hints in God of War Ragnarok

In what can only be described as a reverse accessibility option,God of War Ragnarok’s PC port allows players to turn downthe at-times overwhelming amount of puzzle clues offered by its NPCs. In the original PlayStation versions of the game, NPCs will often badger the player with hints about how to solve its myriad puzzles. Not only do these clues sometimes state the obvious, but they also have a tendency to trigger far too early, robbing players of their sense of experimentation and the satisfaction of working problems out on their own.

The newerGod of Warreleases don’t get a lot of criticism, but the overzealous helpfulness ofRagnarok’s NPCs is certainly among the more prominent points of contention, to the point where evenAtreus' actor has voiced his annoyance about them. Ultimately, these hints are unlikely to be game-ruining or immersion-breaking for many players, but they are well-known as a wart on an otherwise smooth and user-friendly experience, so offering the option to reduce their frequency is an undeniable improvement.

God of War Ragnarok the crater region and lightning

Ragnarok and Future God of War Games Should Have Similar Features Out of the Box

As previously mentioned,the PlayStation versions ofGod of War Ragnaroklack this PC feature, and while there’s a solid chance that it will make its way to consoles at some point, its existence raises some interesting questions. For one thing, some might argue that such a setting shouldn’t even be necessary: the game should simply have a good balance of helpfulness and challenge with its puzzles from the jump. But accessibility in gaming is important, not just for those who struggle with specific aspects of a game, but also because they help players tailor their experience.

Again,God of War Ragnarokis generally well-regardedas a strong narrative and gameplay experience, but not every player is going to gel with its environmental puzzles. Indeed, this aspect ofRagnarokand its predecessor is often criticized for being repetitive, uninspired, and bland, not living up to the high standards set by the games' visceral combat sandboxes. For those only interested in the deep action-RPG and melee combat systems ofRagnarokand futureGod of Wargames, an option that lets them speed through puzzles that other players may enjoy is a good inclusion. But it’s crucial that such an option is, in fact, optional, otherwise players may feel that agency is being stripped away from them via unnecessary hand-holding.

Intense combat with Kratos wielding fiery Blades of Chaos against a powerful enemy in God of War Ragnarok

God of War Ragnarok

WHERE TO PLAY

Embark on an epic and heartfelt journey as Kratos and Atreus struggle with holding on and letting goFrom Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world. Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms.

Kratos gazing at colossal statues in a mystical, cloudy landscape in God of War Ragnarok

God of War Ragnarok gameplay

Kratos from God of War Ragnarok

Kratos battling a creature with Atreus assisting in the background