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The Elder Scrolls: Castlesfeatures a fun and simple romance mechanic that lets you grow your population by having two subjects—peasants, if you will—share a bed to produce offspring. This basic feature is essential for increasing your castle’s workforce, as it’s the main way to get new workers. However, breeding can also spark drama, as couples may cheat, leading to the birth of some despised babies. Here’s everything you need to know about breeding in Bethesda’s castle management game,The Elder Scrolls: Castles.
How to Breed New Subjects
InThe Elder Scrolls: Castles, breeding unlocks once you reach Level 13 on the Dynasty Progress. Once this prerequisite is achieved,you will need to build a Bed and assign two people to it to create babies.
The breeding mechanics inThe Elder Scrolls: CastlesandFallout Shelterare similar, butCastlesallows babies to be born in just a few in-game minutes, unlike the three real-life hours required inShelter. Additionally, inCastles, babies can participate in all activities as soon as they turn sixteen. you’re able to speed up their growth with the Elixir of Growth, which instantly transforms babies into adults.
Assigning lovers or married couples to the bed speeds up the breeding process. Strangers may take longer to create babies.
Breeding Rules and Limitations
Tips for Making Better Babies
When trying to populate your castle, keep these key points in mind:
Breed Subjects with High Rarities
To increase the chances of getting better offspring, aim to pair subjects with Epic or Legendary rarities. While it’s not guaranteed that the offspring will inherit the parents' rarity, using higher rarity subjects improves the odds.
Exile Unwanted Babies Once They’re Adults
Wait until babies turn 16 to exile them. Do so only if a subject has unproductive traits like haunted.
You cannot banish babies inThe Elder Scrolls: Castles.
Codename Desired Babies So You Don’t Miss Them
Rename babies with high rarity or unique traits to avoid accidentally banishing them. Consider using codenames, like [EP] for Epic or [MI] for Mighty, to help organize your workforce more efficiently.
Traits are an oversimplified replacement forThe Elder Scrolls’ races. They determine a character’s potential and weaknesses.
Don’t Overbreed
The population cap inThe Elder Scrolls: Castlesis 200. If you keep breeding too many subjects, you’ll eventually hit this limit and won’t be able to assign more workers to jobs. This happens because babies must turn 16 before they can start working. To avoid this issue, maintain a balance between your young, adult, and elderly population so your progress isn’t slowed by overpopulation or underpopulation.