In the final Act ofBaldur’s Gate 3, players can expect quite the challenge, but thankfully, they also have access to many of the best weapons in the game. Most of the Legendary weapons are found in Act 3, and as each of them has a Weapon Enchantment of +3, their attacks not only deal more damage but have a higher likelihood of hitting.

These elite weapons for the endgame are best known for their unique abilities and effects. Many of these abilities are able to completely turn the tides in combat. It’s also crucial that players knowwhere to find the best Act 3 weapons inBG3.

Duellist’s Prerogative in Baldur’s Gate 3

Updated on July 11, 2025, by Joe Grantham:Baldur’s Gate 3 is as popular as ever and with Patch 8 on the way with12 new subclasses, it’s hard to not get excited. Whether players are continuing their existing campaigns or starting new playthroughs, they will eventually reach the penultimate Act. As many of the best Act 3 weapons in BG3 happen to be the best in the game, this list has been updated to include more options across a wider variety of weapon types.

1d8 + 3 Piercing + 1d4 Necrotic

Baldur’s Gate 3 Very Rare Greataxe

+3

Effects

Duellist’s Prerogativeis easily thebest Rapier inBaldur’s Gate 3and one of the best Act 3 weapons. The weapon encourages players to wield no other weapon or shield, by granting easier crits, an additional attack, and even an extra reaction per turn. This in turn leads to significantly more damage, especially as the Rapier also provides the Withering Cut reaction to deal additional Necrotic damage.

To get their hands on this incredibly strong weapon, players will need to complete the ‘Save Vanra’ quest. To start this quest, players will first need to speak to Lora in the Basilisk Gate Barracks of the Lower City. However, this will only be possible if players saved Mayrina from the hag in Act 1.

A close-up image of the Markoheshkir staff in Baldur’s Gate 3

1d12 + 2 Slashing + 1d6 Fire

+2

Baldur’s Gate 3 Crimson Mischief Shortsword

There are plenty ofdeadly Axes inBG3​​​​​​, but the best has to be theHellfire Greataxe, thanks to its colossal damage bolstered by fire. It becomes even stronger when used as part of a build that utilizes Heat, and the Hellflame Cleave Action is great for taking down groups of enemies, even if they are resistant to Fire, as it ignores the resistance.

To get this two-handed Greataxe, players will need to head to the Sorcerous Sundries in the Lower City, and from there access the Sorcerous Vault. Inside the illusion section of the vault, players will find plenty of great loot, including the axe.

Baldur’s Gate 3 Nyrulna Trident

1d8 + 2 Bludgeoning

+1 to Spell Save DC and Spell Attack Rolls

Gontr Mael in Baldur’s Gate 3

Markoheshkiris arguably thebest Staff inBaldur’s Gate 3for two main reasons. First of all, Arcane Battery allows players to use any spell for free, even Level 6 spells. This can be done once per Long Rest. Secondly, the Kereska’s Favor spell is by far one of the best in the game due to all the bonuses and extra spells it grants.

To find this Legendary Staff, players will need to make their way to Ramazith’s Tower, and use some form of See Invisibility to locate a lever. Using this lever will free Markoheshkir from the Globe of Invulnerability that protects it.

Baldur’s Gate 3 Balduran’s Giantslayer Greatsword

1d6 + 2 Piercing + 1d4 Necrotic

Despite not appearing to have the most damage,Crimson Mischiefis one of the best Act 3 weapons, and arguably thebest Shortsword in all ofBaldur’s Gate 3​​​​​. This is due to the extra damage that can be applied, especially the flat 7 Piercing damage, although this does rely on having a consistent way to attack with Advantage.

Baldur’s Gate 3 Tag Page Cover Art

Obtaining Crimson Mischief is fairly straightforward as players will need to kill Orin as part of the main story anyway. She can be found in the Bhaal Temple, but expect a fierce fight.

1d8 + 3 Piercing + 1d6 Thunder

Nyrulnais considered one of thebest melee weapons inBaldur’s Gate 3, and as a versatile Pike, it can be used in one hand or two. It has great accuracy and plenty of bonus Thunder damage, as well as a host of passive and active abilities. The best of these is the ability to throw Nyrulna to create an AOE blast. Thankfully, it automatically returns.

Many players don’t know about this incredibly strong weapon for Act 3, because of how difficult it is to acquire. At the Circus of the Last Days, players will first need to steal the Djinni Ring from Akabi, and then equip it to win his Jackpot. They will then be teleported to the jungle where Nyrulna waits in a locked chest with a DC of 20.

1d8 + 3 Piercing

When players are looking for the best weapons in Act 3, they aren’t just looking for melee options,but ranged options too. Thebest bow in Act 3, and also the game, isGontr Mael, which has a slew of bonuses. First of all, as a Legendary weapon, it has a Weapon Enchantment of +3, making attacks significantly more likely to hit.

If Guiding Light is applied to a target, players will then have Advantage on their next attack against them, creating a chain of success. It also has ways of Frightening targets and dealing extra Radiant damage. The greatest boon, however, is the Celestial Haste spell, which grants Haste for 5 rounds of extra Actions, more movement speed, and increased AC. To obtain Gontr Mael, enter the Steel Watch Foundry, and reach the Control Center. Here, players will battle the Steel Watcher Titan, and if successful, the bow will be dropped as loot.

2d6 + 3 Slashing

Balduran’s Giantslayeris thebest Greatsword inBG3and is thus regarded as a primary pickup for Fighters, Paladins, and other martial classes. It has excellent base damage, which can be improved by growing to a fearsome size, and a character’s Strength Modifier is used twice for even bigger hits. Attacking large enemies such as the Steel Watchers, found throughout Act 3, will always be with Advantage, making hits much more likely.

To get both hands on Balduran’s Giantslayer, players will need to find the entrance to the Wyrmway, which is asecret location in Act 3, accessed from the Wyrm’s Rock prison. Here there are two dragon head torches, which if hit with lightning damage, will open up the entrance. In the Wyrmway, players will eventually find the dragon Ansur, who will drop the sword and other top-tier gear upon death.