When players first settle inCivilization 6, they’ll have to take a series of elements into consideration. One of the many factors that greatly influences how the player’s city will develop is Housing, which determines a city’s capacity to continue to grow according to its population number. The more Housing a city has, the longer it’ll be able to sustain its citizens without slowing down population growth.

To start a city with more Housing inCivilization 6, gamers will want to settle near fresh water. This guide shows gamers how they can determine if a location has a fresh water source nearby or not and how much Housing it will provide.

civ 6 start game

How to Find Fresh Water in Civ 6

Even though this might not always be the case because it really depends on the overall area, gamers will usually want to settle their city near fresh water to make sure that theyfound a city inCiv 6with as much Housing as possible.

Rivers, lakes, and oases are the only fresh water sources inCiv 6. While rivers and lakes can spawn just about anywhere on the map, an oasis tile will only appear in the desert.

settler lense civ 6

Gamers who aren’t able to identify these tiles can activate theSettler Lense, which can be found in the “Lenses” menu, located above the mini-map on the left bottom corner.

Water Sources in Civ 6

The closer a city is to a water source, the more housing it’ll start off with.Fresh water is the best type of water sources inCivilization 6, and settling next to it grants the city 5 Housing. Settling a city on other tiles won’t provide as much Housing, but some tiles can still provide a decent amount of Housing. Here is how Housing the tiles adjacent to a water source will receive upon creating a city inCivilization 6:

5

fresh water civ 6

3

2

Sid Meier’s Civilization 6 Tag Page Cover Art

None

If there is no water source adjacent to the player’s settling tile, they’ll start off with 2 Housing. Thankfully, there are various ways toincrease Housing inCivilization 6. For example, players can build Aqueducts and farms, pick Policy Cards that grants them more Housing, research technology that increases Housing.