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Despite its whimsical graphics,Harry Potter: Quidditch Championsis a game with surprising depth when it comes to mechanics, and players are already discovering ways to combine skills for epic combos. As every team has three Chasers, and players can always switch to at least one of these,tips and tricks for playing Chasersare arguably the most important.
However, despite there being a dedicated tutorial forChasers and the other roles,not everything is taught in the game. For example, while players are taught how to pass and shoot, including the option to charge up these throws, it’s not clear at firsthow to cancel these actions.
How To Cancel Passes & Shots In Quidditch Champions
Passes and shots are both charged up by holding down theRight Triggeron the default settings orA/Cross (X)on the alternative settings. For KBM players, it is done with theRight Mousebutton. With more power, the Quaffle will reach its intended target faster, and players also have a bit of time to focus on exactly where it is they are aiming.
When Would You Want To Cancel Your Shot Or Pass?
However, there will be times when players charge up a pass for ateammate who suddenly gets wiped out by a Bludgeror otherwise flies away. In terms of shooting, the player might have flowntoo close to the hoops or past them, or perhaps theKeeper has returned, making a shot futile.
In these situations, where the player is going superslow due to having a fully charged Quaffleand with no other option than to throw it into the air, players will want to cancel their pass or shot.
Using The Evade Skill To Cancel Shots & Passes
Tocancel your pass or shotinQuidditch Champions,simplyuse the Evade skill, which rolls the player to one side or another. This is done with theLeft BumperorB/Circledepending on controls, and for KBM it is theSpacebutton.
This will immediately cancel the previous action andChasers can continue flying normally with the Quaffleafter rolling one way or the other.
Uses For The Cancel Combo In Quidditch Champions
Canceling shots or passes by dodging doesn’t always have to be a last resort when players change their minds, it can actually be used as anintended tactic.
Bear in mind that there is a cooldown on the Evade skill, so this combo cannot be immediately repeated.
For example, when Chasers are1 on 1 with the Keeper, they can charge up their shot, but at the last minuteroll away to another hoop and then tap it infor an easy goal.
When racing up the field and an opponent is closing in from behind, players could charge up a pass to a teammate, making themselves an easy target to tackle. At the last moment, however, cancel the pass bydodging right or left, away from the tackle.
There are likely many more creative uses for this combo, and it will be exciting to see what players come up with, especially when teaming up with friends viacrossplay inQuidditch Champions.