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InAge of Mythology: Retold, maps come in all different shapes and sizes, and gamers can take full control of it whilesetting up a skirmish. Regardless of the map’s size, it can certainly be an advantage to be able to quickly get from one point of the map to the other - sort of like fast travel.
There is one Pantheon inAge of Mythology: Retoldthat makes it possible for the player’s units to fast travel through Sky Passages. This guide explains how players can set up their own Sky Passages inAge of Mythology: Retoldand what they have to do to travel through them.
How to Build Sky Passages
Sky Passages are exclusive to one Atlantean Pantheon: Oranos. This means that in orderto be able to build Sky Passages inAge of Mythology: Retold, gamers will have tochoose Oranos as their Pantheonat the start of the game.
If players select Oranos as their Pantheon, they’ll have access to the Sky Passage building as soon as the game starts. However, they’ll first have to collect some Favor to be able to build it. As the Atlanteans, gamers cangenerate Favor by producing Oracle unitsand ordering them to stay stationary on the map.
Players need5 Favor to build a Sky Passage inAge of Mythology: Retold. Once they’ve obtained it, they must click on a Villager and then select the Sky Passage building to start its construction.
Each age playersadvance inAge of Mythology, they’ll increase their Sky Passage build limit by one.
How Sky Passages Work
Sky Passages work just like fast travel portals, and they can be quite useful when players want to quickly get a unit to far-away friendly territory. Not only are these buildings useful but they can also be placed strategically to help the player attack an enemy from behind or have some units attack an enemy base and then quickly retreat back home.
To use a Sky Passage inAge of Mythology, gamers have to select the desired units and then select the Sky Passage so they’ll walk into it. Then, the units will be in an unreachable limbo. To get units to teleport and return to the map, the player has to interact with another Sky Passage to assign it as the exit point.