Summary

Satisfactoryhas left Steam Early Access after many years.Steamusers who haven’t yet had a chance to pick it up can now do so at a small discount, which is meant to celebrate the game’s 1.0 release.

Developed by Skövde, Sweden-based Coffee Stain Studios,Satisfactoryis a factory building and automation game played from a first-person perspective. Its initial preview build debuted on the Epic Games Store in March 2019, whereas the game also reached Steam Early Access in June of the following year.Satisfactoryhas been widely touted as one of thebest open-world early access gamesever since, as underlined by its 146,000 “Overwhelmingly Positive” Steam user reviews.

Satisfactory Version 1.0 Image 1

Coffee Stain opted to celebrate this release with a 10% launch discount, which bringsSatisfactory’s price down to $35.99. The offer, which is available on both Steam and the Epic Games Store, will remain live until September 24.

Satisfactory Leaves Early Access After 5 Years

And while Coffee Stain has been able to maintain its overall level of quality over the past half a decade, the first-person factory builder can no longer be classified as an early access title as of September 10, when its much-anticipated 1.0 update rolled out. The newly launched1.0 version ofSatisfactoryintroduces a fairly comprehensive list of changes, ranging from new content and an in-depth resource node revamp to numerous quality-of-life improvements and bug fixes, among other novelties.

Coffee Stain opted to celebrate this release with a10% launch discount, which bringsSatisfactory’s price down to $35.99. The offer, which is available on both Steam and the Epic Games Store, will remain live until September 24. The deal partially offsets the price hike thatSatisfactoryreceived on August 5, when its base price was increased from $29.99 to $39.99. Coffee Stain provided fans with a two-month notice of this adjustment, having originally announced it in late June 2024. Community Manager Snutt Treptow suggested that the new price better reflects the game’s content, which the studio spent many years expanding, while also noting that the hike is partially a response toglobal inflation.

Satisfactory Version 1.0 Portals

$35.99 (-10%)

September 24

Steam

The 1.0 update introduces the fifth and final phase of Project Assembly, meaning players are now able to finishSatisfactory’s story. To that end, the game now offers five Tier 9 Milestones, which include new resources, production lines, and buildings. This particular group of additions is characterized as quantum technology inSatisfactory’s lore. The new update also marks the arrival of bothSteam achievementsand their Epic Games Store counterparts, of which there are 44. Save system optimizations are also part of the package, together with quality-of-life improvements facilitating everything from conveyor belt positioning and signal placement to blueprint dismantling and railway construction.

Satisfactory Sees 1,900% Player Count Surge After 1.0 Release

The end of the game’s early access phase has intrigued many of its existing owners. This is reflected in the fact thatSatisfactory’s concurrent player peak on Steam went from around 6,000 to 120,000 on September 10, a 1,900% increase, according to data scraped by SteamDB.

Satisfactory Update 1.0 (Build 365306) Patch Notes

Tier 9

The final Phase of Project Assembly, Phase 5 is now available, meaning players can finally complete Project Assembly and Save the Day (and finish the game).

Phase 5 grants access to Tier 9, featuring 5 new end game Milestones with new buildings, resources, production lines, and crazy sci-fi features that push FICSIT technology to the limit.

Satisfactory Version 1.0 Alien Production Amplifier

If you would like to see the new additions in motion, pleasecheck out our teaser videoon them:

There are new buildings, production lines and features to play around with, these include:

Satisfactory Version 1.0 Factory Cosmetics

Converter

This building utilizes Strange Alien Matter, aka S.A.M., to enable matter conversion and transmutation. It can be used to convert one raw resource into another, for example Limestone into Iron and Copper into Caterium, allowing players to put resource nodes to good use that might have been neglected otherwise.

It is also used for various processes essential for the development of other Tier 9 technology, such as the production of the synthetic metal Ficsite and the generation of Excited Photonic Matter.

Satisfactory Tag Page Cover Art

Quantum Encoder

The most high-tech production building in the game. The Quantum Encoder is used to produce the most complex parts, down to the quantum level, such as Superposition Oscillators and Neural-Quantum Processors.

The Quantum Encoder requires Excited Photonic Matter to operate and produces Dark Matter Residue as a byproduct.

Conveyor Belts / Lifts Mk. 6

This is the final and fastest conveyor belt in the game, it can transport up to 1200 items per minute (up from 780 from Mk.5).

This should be particularly exciting for those who want to utilize their Pure Node Overclocked Mk.3 Miners to their full capacity without being bottlenecked by Mk.5 Belts, or if you just like seeing items be transported as fast as possible.

Blueprint Designer Mk. 2 and Mk. 3

You wanted bigger Blueprint Designers… so here they are. Since Update 7 the Blueprint Designer has been available in Tier 4, with a size of 4x4 foundations (or 32x32x32 meters).

With Satisfactory 1.0, you will also be able to unlock the Blueprint Designer Mk.2 (5x5 or 40m3) in Tier 6 and the Blueprint Designer Mk.3 (6x6 or 48m3) in Tier 9.

The size increases greatly expand the use cases and options available with Blueprints.

Ficsonium

Ficsonium is a new nuclear resource unlocked in Tier 9 that can be used to power Nuclear Power Plants.

It uses Plutonium Waste for its production, and unlike Uranium and Plutonium it does not generate its own waste.

This means you will finally be able to get rid of all your nuclear waste, at the cost of setting up this highly demanding and extremely radioactive production line.

Portals

Portals can be used by pioneers to allow near-instant travel between factories, but space-time travel does come with a cost, namely in the form of Singularity Cells and massive amounts of power.

MAM

This time bringing a long-awaited use to the Mercer Spheres, Somersloops and SAM! With the new Alien Technology research in the MAM, you can unlock new goodies such as:

Dimensional Depot

A favorite feature of ours, the Dimensional Depot allows you to use alien technology to upload resources to another dimension, which allows resources to be used at any time while building and crafting!

Both Mercer Spheres and S.A.M. are required to unlock and build the Dimensional Depot, as well as upgrade its storage and upload speed capacities in the MAM.

Alien Power Augmenter

This building uses Somersloops to amplify the power produced on a power grid. The more total power that is being produced on the grid, the more power will be generated by the Power Augmenter.

You can also boost this further with Alien Power Matrices created with the Quantum Encoder.

Alien Production Amplifier

As an alternative to the Power Augmenter, Somersloops can also be used to boost production by inserting them into a production building.

This greatly boosts the resource output of that building without requiring any additional resource supply, but instead significantly increasing the power consumption.

HUB

The HUB has now gotten a finalized version. In here you will be able to find a much cozier place to relax after some factory building (and also do your business).

It also contains a brand-new locker you’re able to interact with to finally access some highly requested features:

Pioneer Cosmetics

You can now change the appearance of your pioneer to your liking. These changes all work in Multiplayer/Dedicated Servers so you can give your own personal touch to your multiplayer sessions.

Helmet and Build Gun Skins and Trinkets

Several helmet options are now available to customize your pioneer’s appearance, along with different skins for the Build Gun and even various Build Gun trinket choices.

Character Coloring

Your pioneer’s colors can now be fully customized, allowing your suit to look exactly the way you want it.

These changes apply to equipment as well!

Factory Cosmetics

Of course, we didn’t forget about the looks of the factories themselves, so now you have a new set of buildings and new customizer options to really make your factory shine. They can all be found in the Awesome Shop.

Awesome Shop

Steel Framed Windows

This pack in the AWESOME Shop now includes 3 new types of windows in addition to the existing ones:

Milestones changes

Phase 4 costs

Recipe changes

New parts and recipes

New alternative recipes

MAM changes

Hard Drive rerolling and saving

Straight conveyor belts

Straight railways

Free placing signals

Blueprint dismantling

Clearance

Narrative

There is now narrative and lore in the game. We implemented this in a way which won’t be intrusive for existing players since Satisfactory is still a factory building game at its core, but there should still be a lot of interesting lore to dive into for those who were looking for more details about FICSIT, A.D.A., Project Assembly and more!

If you would like to hear even more details regarding the narrative, pleasecheck out this video:

World

We have done an extensive polish pass of all the areas and assets in the world, which is now fully completed and been given a lot of care an attention from all angles.

This includes major polish for water, waterfalls, lakes, rivers and oceans getting a major overhaul.

The world vista has been reworked and updated.

All rewards, creatures, hazards and obstacles have been polished for every area.

Previously unfinished areas like Jungle Spires, Southern Forest, Bamboo Fields, etc are now finalized.

Every area in the world has been given ambience, sound and atmosphere polish and improvements.

And lastly, Resource Nodes have received visual polish as well as significant changes to some placements. Various Nodes have been moved, changed, removed, and added to improve the overall experience and resource distribution across the world.

This might require you to rebuild portions of your factory if you use the nodes which were removed or had their type or purity changed.

If you would like to know a lot more of the specifics you cancheck out this videoour CMs made about the changes:

There are also some detailed map diagrams with the changes that you may find in the description of the video.

Progression

If you’re continuing a save from a long time, certain narrative elements might not trigger as they would in a new playthrough, you might also have to re-do certain things like Milestone unlocks given that messages have now switched around or fix-up your factories given the World and Balancing changes that have come with 1.0.

you’re able to continue your playthrough in its entirety in any old save (Even saves from our very first release in 2019 should be supported!) but you will miss out in some of these aspects.

If you want to experience all the story elements properly, we recommend starting a new game from the beginning to get the full experience in its entirety.

Achievements

Achievements are finally here as part of our 1.0 release, so you can enjoy doing some achievement hunting to try to complete them all.

Please note that achievements are not retroactive and are only tracked from now on, so certain actions might have to be repeated to unlock some achievements, this could be yet another reason to make playing the game from the start worth it.

Optimizations

Save System Optimization

Saving and Autosaving should now take considerably less time than ever before. This should make it so the autosaving happening is a lot less disruptive and will be especially noticeable in big factories!

Light Weight Instances - Actors

We’ve optimized the way we handle how foundations and walls are handled so you should now be able to build foundations without having to sacrifice as much performance/loading times for it later on, your existing saves will also benefit from these changes which in some of the mega factories we’ve seen should be a very significant improvement.

Conveyor Item Replication, Scalability, and Rendering Rework

There should now be some significant improvements in the look of items traveling on conveyor belts in Multiplayer, as well as some significant improvements in performance for big saves with a lot of conveyor belts.

Train Replication Rework

Trains should now be a lot better to drive around when playing in Multiplayer, as well as watching them be self-driven there should be a significant decrease of rubber-banding overall thanks to all the improvements.

Online Integration

There are many new settings that you can apply to a session. Now you can play singleplayer with all the multiplayer capabilities disabled. You can now play exclusively using Steam to connect, or exclusively use Epic Online Services, as well as choose to have Crossplay between both platforms.

Account linking has also changed allowing more flexibility, as it can now be managed entirely from Epic’s website by logging into a linked account.

Dedicated Servers

They have been fully reworked and are now complete, they should also work better than ever. We’ve resolved a lot of lingering issues with dedicated servers, and we plan to focus on addressing more issues that you might find from now on.

The servers are now faster to download with a smaller size, and easier to install as they only use port 7777 UDP/TCP. We now correctly bind to IPv4 and IPv6 simultaneously, so you no longer need to use the multihome command line. You can now run it as windowed or as just console. Additionally, there is now TLS support for added security.

We’ve also improved the in-game UI/UX to tweak all the session settings or advanced game settings. Additional to the now-adjustable server settings, you can now also download a save from a server to continue playing locally if you’re the server admin.

We have added support for an HTTP API, so it is now possible to create applications to communicate with the dedicated server for those who are interested in developing tools for it :)

Bug Fixes

This time around, we have fixed such anoverwhelmingly massive number of bugssince the last update, at the time of writing we have 3,312 bug tickets marked as fixed and 92,052 submits having been made in our build management system since the last public update (v0.8.3.3).

To make the patch notes more enjoyable for everyone, instead of being 50+ pages of bug fixes which would drown the info about the other goodies, we’ve decided to keep the patch notes more focused on new content and major changes.

This also gives us the opportunity to start fresh with knowing what you all care about for us to fix and for you to let us know if we forgot anything important (or broke it again, whoops).

you’re able to give us all your bug related feedback in our QA Site, we read it every day:https://questions.satisfactorygame.com/

Anything you post here will help us fix those issues in future patches!

Satisfactory

WHERE TO PLAY

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!ConstructConquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to ensure they come to good use.AutomateConstruct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!Explore & ExploitVenture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.