Ever sinceGod of War: Ragnarokbrought a thrilling new chapter in Kratos' journey to life, there have been plenty of questions about what the next game will entail. After Kratos and his son Atreus parted ways at the end ofRagnarok, the franchise feels ready to go in a new direction. There is a lot of speculation that this series change will involve a brand-new realm, and although this seems likely, the future ofGod of Warcould also be filled with gameplay changes, as well.
Rumors about the nextGod of Warhave presented a variety of theories. From speculation that the new realm could be Egypt to claims thatAtreus could lead the next story, many players have thrown their suggestions into the mix. However, when it comes to potential waysGod of Warcould evolve, the overall gameplay needs to be examined.God of Waris well known for its fantastic mechanics, andRagnarokwas no different. Despite this success in gameplay development, the nextGod of Warcould look to a surprising source for inspiration.Monster Hunter Wildsfeatures a mount system that may be the key to elevatingGod of War’s gameplay that much more.
The Next God of War Should Look to Monster Hunter Wilds' Mounts
Limiting Weapons But Upgrading Strategy
One of the main features ofMonster Hunter Wildsis that players will be able to stash two weapons on their mounts.God of Warhas dabbled with mounts, but taking note ofMonster Hunter Wilds' two-weapons max may bring a fresh spin to how players go about approaching combat. From the Gulon to the Kelpie,Ragnarokfeatured a diverse and exciting array of creatures and beasts, and making them more intertwined with the overall gameplay could become an effective improvement.
Instead of having all of Kratos' weapons at his disposal at every moment, the nextGod of Warmay benefit from adding more strategy to how players choose weapons. Just asMonster Hunter Wildsdoes, it would be interesting to see how a two-weapon system couldwork inRagnarok’s sequel. Kratos' arsenal is an iconic part of the character, but allowing players to store only two weapons on a mount could add a greater sense of challenge to the series. Since Kratos is part god, it can be easy to feel unstoppable in the games, which is a series staple. However, it can sometimes take away from using strategy in order to approach combat. Hacking and slashing away at enemies has beenGod of War’s bread and butter, but putting players in a position that makes them consider their choices more could be a rewarding way to improve combat.
A newGod of Wargame is likely far away, as Santa Monica Studio is reportedly working on its first new IP in over 20 years.
The next entry intheGod of Warseries needs to avoid taking steps backwardand limiting more involved mounts to two weapons would be a bold change. However, this could also prove to be too drastic. Many players love feeling the godlike abilities of Kratos when he’s in battle, so limiting his amount of weapons would definitely be divisive. Fortunately, there could be a way to make both options possible.
God of War Offering More Options to Players
One wayGod of Warplayerscould be given the established weapons formula while also embracing theMonster Hunter Wilds' mount system is by making it a separate mode. A two-weapon limit inGod of Warcould be something reserved for only the most difficult skill level, adding to the challenge.
Being able to feelthe power of Kratosis essential to the franchise, but there are plenty of players who want more of a challenge. Strangely enough, limiting Kratos' weapons on the hardest level could ultimately make players feel that much more powerful. Mastering the game with only two weapons at one’s disposal would be the ultimate test of skill.