Gameloft’s plannedDungeons & Dragonsgame could easily get a lot of mileage out of a feature that isn’t inDisney Dreamlight Valley. Of course, even if the games share a developer, there are some stark differences betweenDungeons & Dragonsand Disney that will naturally play out. ADungeons & Dragonsgame, especially with what little has been said about the game to date by Gameloft, will need to deliver in a few certain areas in order to succeed. This will lead to some areas where the game will have to stand apart fromDisney Dreamlight Valley.

It was announced thatGameloft is making aDungeons & Dragonsgamelast March, continuing a trend for the tabletop giant. There are an impressive amount of games based on the series, with last year’sBaldur’s Gate 3easily being the most successful. Even a year later,Dungeons & Dragonsis still active in the video game world, having recently done a crossover chapter withDead by Daylightthat added the infamous Vecna to the game. Gameloft’s entry to the franchise is still likely a long ways off, but carrying such a legendary name means that it will naturally attract plenty of attention.

Dungeons & Dragons

Gameloft’s Dungeons & Dragons Needs the Combat that Dreamlight Valley Didn’t Have

Combat is a Natural Part of Dungeons & Dragons

One detail that will be almost impossible for Gameloft to ignore isDungeons & Dragons' combat. While it’s true that not every quest requires a fight, battles are a major aspect ofDungeons & Dragons. Several classes, specifically martial classes such as Fighter, have a significant chunk of their abilities focused on combat. If the game doesn’t feature any battles, then characters of those classes would likely be left with little to do. For that reason, combat feels like a necessary addition to Gameloft’sDungeons & Dragonstitle. After all,Dungeons & Dragonshas countless examples of how to make such mechanics work.

Combat Opens More Quest Possibilities for Gameloft’s D&D Game

Whatever adventures are in Gameloft’sD&Dgame may be more vital to the formula thanDisney Dreamlight Valley’s own quests. InDisney Dreamlight Valley, there are quests that help introduce new characters, advance the story, and other such things. However, players can also invest a lot of time into befriending the villagers, decorating their houses, and cooking dishes. Going on epic quests is a major part ofDungeons & Dragons' mission statement, and if the game doesn’t have combat, that will restrict the amount of possible quests. Gameloft’sDungeons & Dragonsgame will need every chance to live up to the series' reputation.

An Action RPG Like Gameloft’s Dungeons & Dragons Needs Solid Combat

Combat feels like a natural addition to the game’s features that have already been announced. Since it’s referred to as an action RPG, it should beexpected for Gameloft’sDungeons & Dragonsgameto include some exciting gameplay. Between the genre and the source material, combat feels like a necessity. Being an action RPG rather than a turn-based one carries the potential to come up with a new approach toDungeons & Dragons' combat, especially if the developers get creative with how the characters are designed. Gameloft could have the opportunity to come up with a highly entertaining take onDungeons & Dragons' combat.

Gameloft’sDungeons & Dragonscan learn fromDisney Dreamlight Valley, but it will need to forge its own path with combat. Gameloft’s title could prove to be a useful boost forDungeons & Dragonsin 2025and beyond, but only if it is well-received. That will require making the most of whatDungeons & Dragonshas to offer. That means that players will need good characters, exciting quests, and strong combat. As such, Gameloft can make a goodDungeons & Dragonsgame, but combat will be a major part of the puzzle.