One of the originalFrostpunk’s greatest strengths was its distinct aesthetic and the grim post-apocalyptic narrative that came alongside it. InFrostpunk, players lead a group of survivors to one of humanity’s last strongholds, a heat-producing generator that acts as the only respite against the world’s new ongoing ice age. This site quickly grows from a small settlement to a bustling city. Though the road to peace and prosperity is long and hard, it’s a road that eventually leads toFrostpunk 2.
Set 30 years after the end ofFrostpunk’s main campaign.Frostpunk 2’s prologuesees players control a group of survivors forced to wander the lethal Frostlands in search of a new home. But after that prologue, players return to familiar ground, with most ofFrostpunk 2’s campaign putting the city of New London in the player’s hands once more.
The Lore Behind Frostpunk 2’s New London Explained
Frostpunk’s New London Was The Last Bastion for Humanity
In 1886, bizarre weather patterns started to appear around the globe. The world’s best scientists were sent north to investigate the phenomena, but they were met with the beginning of the end of the world. Temperatures started dropping in countries around the world, and panic started to set in as crops died and starvation began to spread. Millions of refugees fled to warmer climates, but the sheer volume of them led to anarchy in the streets, eventually leading to complete societal collapse.
In the final days of the Great Frost,the British Empireloaded its people onto gigantic amphibious ships known as Land Dreadnoughts, and sent them off to designated outposts. By that point, temperatures had dropped to record lows, and most of the world was covered in thick layers of snow and ice. One Land Dreadnought left London in search of an outpost but ran out of coal to power its engine. The people inside decided to walk the rest of the way, knowing may would not survive the journey.
Just 80 people made it to the outpost. This outpost was located in the center of a gigantic circular crater, and at the heart of it was one of the Empire’s experimentalHeat Generator Towers, humanity’s last hope for survival. The 80 survivors began to gather the resources that littered the crater, finding enough coal to power the generator. As the generator turned on, the 80 survivors felt hope for the first time in a year, and the settlement was christened New London.
New London Remains Standing for 30 Years
Against all odds, New London and its ever-growing population managed to survive the new ice age for a total of 30 years. Over those 30 years, New London and its people saw the rise of a new religion or new military regime,a gang of Londonerstried to revolt and take people back to the icy remains of Britain’s old capital city, and a Great Storm wreaked havoc on the city. But New London survived it all.
New London Is Under New Management in Frostpunk 2
30 years after the events ofFrostpunk,New London’s old Captain(the first game’s player-character) dies, and leaves the city in the hands of a hand-picked Steward.Frostpunk 2sees players take control of this new Steward, and they’re once again tasked with turning New London into a thriving metropolis filled with healthy citizens.
Frostpunk 2
WHERE TO PLAY
The game takes place 30 years after the apocalyptic blizzard that has taken place in Frostpunk. Earth is still overwhelmed by the neverending frost and harsh, icy climate. You play as the leader of a resource-hungry metropolis where expansion and internal conflicts are an unavoidable reality. It’s up to you to make decisions about your City’s future and face their consequences.In Frostpunk 2 you’re able to build your City on a new scale by creating entire districts with different purposes. Make sure that all parts of the City work well together as well as research technologies that will set the direction for your citizens’ progress.THE CITY MUST NOT FALL “Frostpunk 2 is still a game about the City and its society,” states Jakub Stokalski, game Co-Director and Design Director at 11 bit studios. “But inner turmoils, sparked by rising social differences, mean that players will be facing new kinds of threats. We use a post-apocalyptic setup to tell a meaningful story about human ambition. Because ultimately, what can end us is not nature itself – it’s human nature.”NAVIGATE BETWEEN FACTIONS AS A STEWARD As the City grows, creating and passing new laws becomes a more complex matter. The people slowly divide into factions with different, often contradictory visions of the future. The Council is a place where these ideas clash, sometimes violently. It’s your role as a Steward to ensure that the city will not fall because of those conflicts. Manage emerging crises while at the same time steering humanity towards a new destiny.