Marvel Snaporiginally found success through fostering a loyal free-to-play audience. The game has become more inundated with monetization over time, butMarvel Snapremains largely accessible to new players. There are a few roadblocks in the way of player progression, but recent leaks suggest an upcoming overhaul that could be game-changing.

Though there’s always room for improvement, there is a great deal of transparency betweenMarvel Snap’s developers and its community. This was once thanks simply to official developer updates, but prevalent leaks have made information about the future of the game more available than ever.Marvel Snap’s latest leaks suggest that the game may soon add “packs”, and the unknown factors of this feature carry a world of implications on their shoulders.

Marvel SNAP Tag Page Cover Art

Packs Could Represent the Best and Worst of Marvel Snap

Marvel Snap’s Progression Could Use a Rework

Marvel Snaphas found massive successin the mobile gaming scene, standing especially tall among other deckbuilders. The game earned this success by making an appeal to casual and competitive players alike. With the hopes of building its reputation as free-to-play friendly,Marvel Snapmaintained itself as one of the more generous trading card games out there.

However, developers have begun to stray away from this messaging over time. Of course,Marvel Snap’s Token Shopand other in-app purchases have vastly increased the presence of monetization. More than anything, it has had a negative effect on player perceptions of fundamental aspects of the game, such as balance patches and even progression itself.

When players gain access to Series 3 cards, they essentially break into the bulk of the game’s progression. Players are able to diversify their decks with some of thebest cards inMarvel Snap, but the rate at which they can acquire new cards drops significantly. Players currently have to rely on periodic luck with Collector’s Reserves, but packs could provide a more consistent alternative. Rumors around packs currently suggest that they would serve as a reward for winning, but this just might be too good to be true.

Packs Could Further Alienate Marvel Snap’s Free-To-Play Audience

Even if the benefits of packs are exactly as advertised in recent datamines, it’s reasonable to assume they’d come with a caveat as well. After all, this wouldn’t be the developers' first attempt to speed up progression. The game is already walking a narrow tightrope between its monetization and the needs of its free-to-play audience. Although packs sound like a dream come true at first,Marvel Snap’s current modelmay provide a warning about what’s to come.

Within the current system, players are often offered bundles where they can purchase certain Series 3 cards. Although players could slowly and steadily acquire every Series 3 card for free, the ability to speed up the process is purposefully tempting. Furthermore, players can only get Series 4 and 5 cards by spending Tokens. Tokens are extremely hard to come by, meaning that progression becomes even slower after players complete Series 3.

When the slog through Series 3 is combined with the scarcity of Tokens required to obtain Series 4 and 5 cards, the intention couldn’t be more clear. Recent trends have put pressure onMarvel Snap’s free-to-play players, and it’s hard to imagine this won’t extend to packs. While packs are certain to be a game changer, they still have the potential to do more harm than good.

Marvel Snapleaks point to players receiving packs as a reward for winning matches, with the chance to win cards inside. While the game certainly needs a faster way for players to fill out their collection, this approach should inspire cautious optimism. Similarly to Collector’s Reserves, packs will likely have relatively low drop rates. Furthermore, players will almost certainly be given the option to purchase packs at will. This approach would worsenpay-to-win incentives inMarvel Snap, and it’s a possibility that gives plenty of reason for concern.

WHERE TO PLAY

MARVEL SNAP is a fast-paced, award-winning collectible card game with innovative mechanics that has been called “accessible, and utterly brilliant” and “one of the best card games” today.Build your deck of 12 cards. Each Card represents a Marvel Super Hero or Villain, each with a unique power or ability. The goal of the game is to outsmart and outwit your opponent. Learning how to play only takes a few minutes, and matches only takes 3 minutes.The game is designed so that every match feels different. Play your cards at 50+ different locations across the Marvel Universe, each with iconic game-changing abilities. From Asgard to Wakanda, new locations are introduced regularly to put your creative problem-solving skills to the test.Every player begins with a Free Starter Deck that helps you get started. From there, you may earn new cards to add to your collection simply by playing and mastering the game.Unlike other games in the Collectible Card Game Genre, there are no card packs in MARVEL SNAP. You can Play More to Earn More.