Summary

Jyamma Games’Enotria: The Last Songhas already made quite a name for itself, entering the last half of 2024 as one of the more divisive games to be released this year. There is certainly aunique experience to be found inEnotria: The Last Song, but it is riddled with issues that some fans might still say are due to a misunderstanding of the game’s mechanics.

In response to the many issues ofEnotria: The Last Song, Jyamma Games revealed an improvement roadmap to highlight some changes coming to the game throughout the next six months. Unfortunately, the roadmap simultaneously works againstEnotria, perhaps too much to save it from here.

Enotria: The Last Song Tag Page Cover Art

Enotria: The Last Song’s Improvement Roadmap Shows the Commitment of the Devs

Indie games, more often than not, tend to have devs committed to making the game the best it can be. Suppose a game that launches in a bad state isn’t followed by a response from its developer about how it intends to improve the game. In that case, its player count typically dwindles rapidly as players lose faith in the developer and the game’s future. Fortunately for fans ofEnotria: The Last Song, within days of its release, Jyamma Games revealed animprovement roadmap forEnotria, which is a good sign of the developer’s commitment and a good omen for where the game might eventually end up.

The improvement roadmap forEnotriais extensive, and that’s putting it mildly. There are dozens of improvements making their way to the game if only they could arrive much sooner than planned due toEnotria’s current rocky state. Many of the upcoming improvements include respec being moved from the High Priestess of Veltha to Pulcinella at the Theater of the Masks, updates tothe Maskless One’s movement animations, better quest guidance overall, and more variety added to each weapon’s moveset.

Enotria: The Last Song’s Improvement Roadmap Makes the Game Feel Like It’s in Early Access

No matter how committed Jyamma Games are to improvingEnotria, that alone may not be sufficient in the end. Unfortunately, despite the number of updates lined out for it,Enotria’s improvement roadmap didn’t build trust within the community due to being revealed just a few days after the game’s Steam release. It’s not a good look forEnotria, as it suggests the game was released in more of an early access state than expected, regardless of how honorable the roadmap’s intentions are. PerhapsEnotriamight have been better off adopting something akin toGreedFall 2’s early access modelinstead.

The Timeline for Enotria: The Last Song’s Improvement Roadmap Might Stretch Too Far

Something else that works againstEnotriais how comprehensive the updates are and how far into the future the improvement roadmap extends. For a game that has been reported to take players only around 15 or 20 hours to complete, to then have updates planned for up to six months later meansEnotriamay be long gone out of players' minds by the time its last set of improvements arrives in March 2025. This is especially unfortunate considering the shadow cast by the recentsuccess ofElden Ring’s Shadow of the Erdtree DLC, as well as all the highly anticipated video games coming out between now and March 2025.

It’s hard to say what might have been done differently here, asEnotria: The Last Song’s improvement roadmap is both a blessing and a curse, and the only other solution might have been to just take the game down, refund players, and try again next time. However, that’s highly unrealistic and would never have happened, leavingEnotriawith no choicebut to simply inform players about how it plans to improve their experience and then hope they are in it for the long haul.

Enotria: The Last Song

WHERE TO PLAY

Enotria: The Last Song is an Action RPG SoulsLike set in a fantasy world based off Italian folklore and culture.It aims to take the genre in a new direction, with a vibrant and sun-lit world based off Italian summer where the gameplay allows you to alter the world & enemies in systemic ways.It is defined as a Souls-Like but unlike other souls-likes we are depicting a world based on Italian summer colours, as we call it, ‘‘Summer-Soul’'.The objective is to bring Italian rich past and culture to the fore in a new way that is appealing to the broader public.What we need to convey from the art direction is the colours, vibrancy and general feeling of visiting Italy.Enotria: The Last Song wants to capture the heart & soul of souls-likes fanbase, with rewarding exploration, diverse player builds, varied enemy designs while giving a unique twist.With Ardore, the player always has access to different strategies, allowing them to influence enemies behaviors, dynamically alter the world around them, solve puzzles & harness the very elements of Enotria.