Summary

Activision has revealed the changes that will be coming toCall of Duty: Black Ops 6based on the feedback received during the beta phase, and it seems like a plethora of stuff including the maps, spawn behavior, weapons, and damage are all set to be revamped. The developers also noted that these are just part of the changes and many more will be introduced at launch forCall of Duty: Black Ops 6.

Call of Duty: Black Ops 6had quite a successful beta launch, shattering several records on the way. Despite that, fans were facing a number of issues in the game, ranging from performance snags to general bugs and balancing issues. Now, Activision has briefed what players can expect from the game at launch.

Call of Duty: Black Ops 6 Tag Page Cover Art

In a new post, Activision reveals a series of changes coming toCall of Duty: Black Ops 6at launch. Firstly, themaps inCall of Duty: Black Ops 6will be medium in size compared to the smaller ones in the beta phase. Additionally, the cover placements across the maps are also something that is being evaluated and more details will be shared about it closer to launch. The spawn logic is also something fans were unhappy about, and Activision notes that with the influx of more player data from the beta phases, it has made some significant changes to that.

Call of Duty: Black Ops 6’s weaponsalso received a mixed reception during the beta phase, and Activision is tweaking the damage and other attributes across the board. Headshot damage is being improved while making sure that the time to kill remains consistent. Likewise, bullets will now deal lesser damage through surfaces. On the other hand, the bullet penetration is also being fixed for a few anomalous cases, with the radar dish on Scud being the prime example.

Perhaps the most significant changes are coming to the movement, considering thatOmnimovement is the highlight ofCall of Duty: Black Ops 6. The fidelity is being improved across the board to ensure that what players see in the first person is representative of what is seen by others. The time before one can enter a supine position while sliding has once again been tweaked, and the minimum time to slide after sprinting has been reduced to prevent players from accidentally crouching when intending to slide.Call of Dutyfans are likely pleased to see the developers actively working on implementing user feedback, but it remains to be seen how many of the beta issues can be alleviated before launch.

Call of Duty: Black Ops 6 Launch Multiplayer Changes

MAPS

While our selection of 8 total maps in the Beta trended smaller in size and included some of our Strike maps (playable 2v2 up to 6v6), we recently shared that the majority of our 12 Core 6v6 maps at launch are medium-sized.

We’re excited about the map variety we’ve got this year, and we always take competitive play into consideration for Multiplayer. We’re looking forward to unveiling our map selections for CDL and Ranked Play (arriving Season 1) inBlack Ops 6in the coming months. Map size and game flow are critically important to us, and we look forward to seeing you all jump into all 16 maps at launch, with many more to follow in our live seasons.

We’re also evaluating some changes to cover placement across multiple maps, including some of our Beta maps, which we’ll be able to share more details on closer to launch.

SPAWNS

As a key companion to maps, we want to update you on the spawn system. One of the most important reasons we have a public Beta is gathering spawn data from our players. Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch.

Players may have noticed improvements to spawn logic throughout Weekend 2 of the Beta, and as new content comes into the game and we generate even more spawn data, we’re always assessing our spawn system and will continue to make necessary updates to it through launch and beyond.

PERFORMANCE

Our Beta was immensely helpful in identifying and resolving some performance related issues. Over the course of the Beta, we identified several areas that were impacting in-game performance. Some areas where we’ve made progress on performance include resolving general script errors, addressing issues related to our in-game user interface as well as overall improvements and fixes to our asset streaming.

A smooth game performance is paramount to the player experience, and we’ve been able to chase down sources of in-game “hitching” and deploy major fixes since the close of the Beta. We will continue working with experts across all disciplines to improve overall performance for launch and into the live seasons.

WEAPONS

Headshot Damage

We were so excited to see our new weapons in the hands of players throughout the Beta and are grateful to have plenty of data and feedback to process as we look to balance updates for launch.

A common piece of feedback we saw was that low headshot damage reduced the impact of skillful play and made it difficult to challenge certain power positions. We agree with these points and are working on adjustments to many weapons to reward players who land multiple headshots during an engagement. That said, we do not want hit location multipliers to significantly affect the consistency of time to kill inBlack Ops 6, so we will continue to monitor the effectiveness of headshots during launch and beyond.

Bullet Penetration

Bullet Penetration is another system that we will be improving for launch. In general players should notice fewer extreme cases of bullets doing far too much damage through certain surfaces (AKA Wall Bang), while also not penetrating as expected through others (e.g., those pesky snipers behind the radar dish on Scud).

More to Come

And of course, we continue to review data and feedback regarding general weapon feel and tuning, and we’re always keeping tabs on overall weapon class balance in the context of our entire map pool. Some specific changes coming at launch include:

Weapon balance is an ongoing process and something we’re working towards at every point in our live seasons. We’ll be sharing specific details about balancing in our launch Patch Notes.

MOVEMENT

We were blown away by all your Beta gameplay clips and Omnimovement highlights, including the awesome action hero moments you were all able to pull off! We are currently working to dial-in some additional updates to improve fluidity and allow players to tune their sprint behavior to their individual playstyle.

AND A FEW MORE…

While we’ll be sharing a more comprehensive list in our launch Patch Notes, we wanted to give you a quick taste of a few changes coming at launch based on community feedback:

Call of Duty: Black Ops 6

WHERE TO PLAY

Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6.Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops.The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.In a best-in-class Multiplayer experience, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6.Black Ops 6 also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead in two brand-new maps at launch. Post-launch, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.