Itemization is at the core ofRisk of Rain 2’sgameplay. The gear players get during their runs determine their power, and those who want to successfully end a run will want to get the best items possible whenever they can. Common white items may not seem like much, but they serve as the backbones of any build, capable of providing players with the stat boosts necessary to win games.
Whilethe best red items inRisk of Rain 2will surely give any player a major power spike, the following common items shouldn’t be dismissed so easily, as they can be just as strong in the right hands. Here are seven of the best white items in the game that players should keep an eye out for.
8Crowbar
Excellent Damage Item For The Early Stages
The Crowbar works exceptionally well with all classes in the early stages of the game. It lets players one-shot many small enemies, which is especially good for dealing with swarms of Wisps. SomeROR 2characters like False Soncan make better use of this item thanks to their high ability multipliers, but even Commando or Acrid can get a ton of value from a single Crowbar, at least in the beginning.
As far as Crowbar stacking is concerned, it’s only really recommended for hard-hitting survivors. The Railgunner is the best example of this — stack a few Crowbars, and even bosses past the 30-minute mark will get obliterated with one critical hit.
7Armor Piercing Rounds
For Big Game Hunting
Speaking of bosses, Armor Piercing rounds is the best items players can get if they want to take them down more quickly. A 20% damage boost is nothing to scoff at, and if players get multiple copies of this item, they’ll be able to melt any and all bosses that appear before them.
Despite that, stacking Armor Piercing Rounds generally isn’t recommended unless it’sfor a Railgunner build. This item doesn’t affect regular enemies or elites, which means players will have a much better time overall if they commit their resources to other damage-boosting items.
6Energy Drink/Paul’s Goat Hoof
For Players Who Want To Go Faster
There’s a bit of debate in the community about which one of these items is better. Both are great for speeding players up, so there’s no reason to get at least one of each when possible. Paul’s Goat Hoof is better in general combat as it lets players strafe circles around enemies more quickly, while Energy Drink is better at general traversal, as the sprint speed boost is significant.
When it comes to stacking either of these items, it boils down to pure player preference. One can’t go wrong with having either of these in their inventory, but as long as offensive and defensive items aren’t forsaken, players are free to get as many of these as they want.
5Power Elixir
A Literal Life Saver
The Power Elixir is one of the best items players can get if they don’t want to get instantly killed bybosses like Mithrix inROR 2.If the player’s health reaches or dips below 25%, this item is automatically used, restoring the user to 75% health. It’s a simple and straightforward item, and it’s best used for those who really want to push their limits.
It’s important to note thatRisk of Rain 2has a one-shot protection mechanic that prevents players from losing over 90% of their health from a single instance of damage. This gives Power Elixir ample opportunity to trigger in most situations that would’ve otherwise sent players back to the character selection screen. However, some exceptions bypass this, such as an exploding Fuel Array or certain Void monster attacks.
4Delicate Watch
For True Glass Cannons
This item goes hand-in-hand with Power Elixir. It offers a straight-up damage buff to all damage players deal. However, it breaks when its user falls below 25% health. This might seem like a risky item, but if players can get a Power Elixir from chests or viathe Artifact of Command inROR 2,then stacking Delicate Watches will be worth it.
Unless the run goes very poorly early on, players don’t need to worry about Delicate Watches breaking. Enemies in the early game typically don’t have the ability to one-shot players, while those in the later stages do. Players won’t worry about their Delicate Watches breaking 70 minutes into a run, as they’ll likely break along with them.
3Tougher Times
Swats Away Incoming Damage
The teddy bear of salvation is one of the best defensive items in the game, especially for characters likeChef inRisk of Rain 2,who tend to be in the thick of things while fighting. A 15% chance of absorbing damage may not seem like much, but when it triggers, players will be grateful for it.
Tougher Times stacks hyperbolically, which means the block chance increase granted by each stack diminishes as players get more copies of the item. The teddy bear(s) will never give players a 100% block chance, no matter how many of them are stacked.
2Soldier’s Syringe
More Attack Speed = More DPS
This is another simple yet effective item that is consistently useful at all stages withall characters inRisk of Rain 2. While some survivors like Loader and Acrid don’t particularly need attack speed to be effective, Soldier’s Syringe is still good to have.
Attack speed works differently on some characters. For Bandit, extra Soldier’s Syringes will improve the reload time on his Primary Skill. As for Railgunner, getting bonus attack speed will make the sweet spot on her Secondary Skill’s reload larger, allowing for faster reloads.
1Lens-maker’s Glasses
Critical Hits For Everybody
Out of all the white damage items in the game, this one is arguably the best. Lens-maker’s Glasses is useful for everyone on the roster (except maybe for Acrid), and it outright doubles the damage dealt by the user’s direct attacks when it triggers. Additionally, critical hits are not affected byproc coefficients inROR 2, which means once players get 10 copies of this item, their attacks will always critically hit.
This item is great in all stages of the game, especially once players get the Laser Scope Legendary item, which doubles the damage dealt by critical hits. The reason why it isn’t as good on Acrid is because most of that survivor’s damage is dealt over time, and DoT effects cannot critically hit.