The launch ofWarhammer 40,000:Space Marine 2sees a bundle of 6 classes available across Operations and Eternal War. Whilst all classes have their uses across PvE and PvP, this focus will be mainly on Operations, aiding players that seek to jump into the PvE content with their battle brothers, all armed with theirindividual roles that will aid the fightand claim victory through the challenges that await them on every difficulty.

The best classes inSpace Marine 2depend totally on each player’s unique style, with a different set of weapons, perks, visuals, and abilities gracing them to make everyoneuseful against Tyranids and Chaos alike. For players who are heading into Operations, the best classes inSpace Marine 2will see them unleash fury for the Emperor.

assault class

Armor Class

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The Assault class is reserved for those on easier difficulties, as this is an extremely melee-focused class that requires players to be aware of their surroundings at all times. The Assault class prefers heavy-hitting and hard-swinging melee weapons like the Thunder Hammer, which are further complimented by the Jump Pack ability.

vanguard class

With the Assault class, players are going to dash and charge straight into the fight, laying waste to foes with slow-hitting hammer strikes which might be more of a risk for Assault players than it is for enemies. Assault players can only really play at close range, and their secondary weapons won’t aid that much.

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bulwark class

The Vanguard acts as the average class for everyone inSpace Marine 2, and their selection of decent weapons for primaries, secondaries, and melee provides a decent arsenal that can effectively take care of most situations. However, the Vanguard also has a rather lacking ability that is more likely to get them into trouble which will be harder to get out of than other classes.

The Vanguard can use a Grapnel Launcher to perform Diving Kicks at enemies, but this ability doesn’toffer much assistance to the team. The Vanguard is mainly used for those who just want to run in armed with a decent Bolt Carbine and Bolt Pistol without having to provide team support.

tactical class

The Bulwark is armed with a sword and shield to take the fight directly to the enemies. It’s a high-risk playstyle that some players might not enjoy, as it requires a mastery of parries and evasions to be maneuverable. Bulwark players can take the aggressive enemies away from their brothers, and utilize their melee weapon and shield to absorb damage and dish out powerful cleaving potential.

The Bulwark is a lot of fun, and players can rally with confidence with the Chapter Banner ability, but the Bulwark also suffers from a lack of firepower. Armed only with a secondary weapon, the Bulwark is going to cleave through enemies, meaning long-distance is not the play for this class.

heavy class

Every team needs a Tactical player on their side, especially when there is a varied selection of weapons for each category. The Tactical class has a great selection, meaning that even if ammo is in short supply, most of the enemies will be dead, and a Chainsword can easily cleave through the remaining forces. Tactical also has an ability thatbenefits the entire team.

The Auspex Scan will allow players to scan enemies for the team, and those scanned enemies will be more vulnerable to attack. It can be combined with boss fights to make short work of the toughest enemies, and it’s a team play that could save the day.

sniper class

The Heavy Class focuses on oversized weaponry, and their main method of attack will be expunging all their ammunition to deal with the endless waves of enemies that are encountered on the battlefield. Armed with weapons like the Heavy Bolter, those of the Heavy Class won’t see much versatile melee combat, but they will see themselves confidently marching through the battlefield, especially when using the Iron Halo special ability.

Heavy Class players canprotect their allies and use shieldingto navigate the battlefield with ease, stomping out the competition with their fierce weaponry. The only major problem with the Heavy unit lies in how they become a tad redundant when there is no ammo around, as using their gun as a melee weapon is slow and more of a temporary deterrent than a slaying weapon.

Whilst players should always stick as a unit of 3, the Sniper allows for more freedom of playfor the lone wolves out there. The Sniper’s special ability allows them to avoid the fight for a moment with temporary invisibility, concealing them totally until they fire a shot. The Sniper’s weaponry is also what makes them one of the best classes inSpace Marine 2since the Bolt Sniper Rifle and the LAS Rifle are absurdly powerful.

With these two primary weapons at the focus of the Sniper’s arsenal, players will easily one-shot enemies and deal devastating blows to boss encounters. Whilst Snipers might suffer from overwhelming swarms of lesser enemies, their melee weapon and secondary weapon are fast enough to keep up, and their Camo Cloak allows the perfect getaway when things get too tough.