Summary

Hearthstoneis a collectiblecard gamewhere players can go head-to-head in a variety of game modes. This list will predominantly cover the standardHearthstonemode, where players choose a class and build a 30-card deck from the most recent expansions. They then take turns playing cards against each other until one of their Heroes is defeated.

The latest set of cards from thePerils in Paradise Mini-Sethas recently been released, giving players fresh deck ideas and new win conditions. The Mini-Set contains 38 unique cards, including two copies of each Epic, Rare, and Common card and one copy of the four Legendary cards, totaling 72 cards. The Mini-Set can be purchased for 2,000 gold, which is worth it compared to opening regular expansion packs. However, which cards from the Mini-Set are worth using, and what decks can they be used in?

Soul Searching From Hearthstone in front of a beach background

10Soul Searching

Good Card Generation At A Cost

Soul Searching allows players to choose one of three cards in their deck to add to their hand. Plus, if they have five corpses (five friendly minions have previously died), they can copy the card. With a low cost, it can be great at finding crucial cards in a player’s deck with the upside of getting a second copy of them. There are several powerful minions and spells that are worth copying, particularly legendary cards that players can only have one copy of in their deck. Plus, having five corpses in a double Unholy Rune deck isn’t uncommon.

However, the double Unholy Rune is the card’s biggest downside, as most Death Knight decks are currently running one of each Rune. This does limit the card’s viability in the current meta, but as a standalone card, it works well in an Unholy Rune deck where there is lots of corpse generation and several waves of minions needed to win a game. For this reason, it is agood cardthat doesn’t fit in the best deck for Death Knight.

Deadline card from Hearthstone on a beach themed background

9Deadline

Efficient Minion Removal With A Caveat

Deadline is a two-manaspell that destroys a minion. Its low cost makes it a flexible removal spell that can destroy any sized minion for great value. This may sound excellent, but its keyword, temporary, means that it will be discarded if it isn’t used by the end of a player’s turn. This can make it awkward to play because if there isn’t a minion a player wants to destroy, the card will be discarded.

However, its other keyword, tradeable, means that players can drag the card over their deck and for a one mana cost, trade it with another card from their deck. Therefore, if there isn’t a minion a player wants to destroy, they can put the Deadline back into their deck and hopefully draw it at a more useful time, making it much more playable. Even with this feature, Deadline is inconsistent and requires luck to draw it at the right time. Therefore, there are more consistent removal options available to Warlock.

Carnivorous Cubicle card from Hearthstone on a beach themed background

8Carnivorous Cubicle

Has Great Deathrattle Synergies

Carnivorous Cubicle is a battlecry minion that destroys a friendly minion and summons a copy of it at the end of the turn. Battlecrys trigger when a minion is played, and players can target which minion they want to destroy with the Cubicle. This may sound useless in many cases, but when used to destroy a deathrattle minion (which does something when it dies), the Cubicle is great. Whether summoning minions, dealing damage or many other powerful effects, the Cubicle can trigger the minion’s deathrattle and summon another copy, effectively doubling the value.

Furthermore, if the Cubicle isn’t destroyed immediately, it will continue to summon more copies of the minion, making it a priority to remove for the opponent. And that’s ignoring the numerous battlecry and end-of-turn synergies in the game that can double or even triple the Cubicle’s effect. The limiting factor is how much mana players have each turn since a powerful Cubicle play either requires setup or later turns to execute.

Alloy Advisor card from Hearthstone on a beach themed background

7Alloy Advisor

Decent Defensive Body And Armour Gain

Alloy Advisor’sstat line may not be the best for its cost, but its taunt andarmorgain are where it shines. If an enemy doesn’t have direct removal, the Alloy Advisor is guaranteed to at least gain its Hero three armor, with the ability to gain more depending on what cards the opponent has in their hand and on board. Plus, because it has taunt, minions on board must attack it before they attack its Hero, forcing the opponent to deal with the minion first.

For example, against aggressive decks with lots of small minions and chip damage spells, it can gain a lot of armor which can single-handedly shut down the opponent’s game plan. Plus, in taunt Warrior decks that buff the Alloy Advisor, in hand and deck, it has more stats and therefore is likely to grant more armor while also being a strong defensive body.

Busy-Bot card from Hearthstone on a beach themed background

6Busy-Bot

Provides A Good Buff To Low Attack Minions

Busy-Bot is a Battlecry minion that gives +1/+1 to friendly minions that have one attack. This may seem weak, but in Paladin, a class that loves to take control of the board early with small minions, it can provide agreat buffthat is flexible. For example, it can be played on turn two to buff a single Righteous Protector or used later to buff an entire board of Silver Hand Recruits.

It has a good aggressive stat line itself, helping to take board control and push damage toward the opponent’s face. Plus, it is a Mech and has other Mech synergies, making it a good choice in a variety of decks. It is by no means the strongest card on its own, but as a supporting piece of established decks, it can be a useful tool.

Turbulus card from Hearthstone on a beach themed background

5Turbulus

Powerful Battlecry Buff Minion

As the first legendary minion on the list, Turbulus has a strong battlecry that buffs other battlecry minions. The +1/+1 buff may seem small, but it affects friendly battlecry minions everywhere, making for a lot of stats, especially if Turbulus is played early. However, it’s not guaranteed that players will draw Turbulus early, and drawing him later severely reduces his power. Plus, deck limitations are a concern, as players want to fill their deck with enough battlecry minions to make Turbulus’ effect feel worth it, without compromising on other cards that advance their game plan.

Additionally, Turbulus is a Hunter Tourist, which means players can dip into the Hunter card pool when Turbulus is in their deck. Hunter has a few battlecry minions that Shaman may want access to, such as Sasquawk, which repeats cards played last turn. However, Shaman’s other Tourist Card, Carefree Cookie, allows players to choose from Demon Hunter cards, which are more valuable to Shaman. This limits Turbulus because only one Tourist card can be in a deck.

Punch Card from Hearthstone on a beach themed background

4Punch Card

Flexible Board Clear With Or Without A Weapon

Giving a Hero +3 attack and the ability to hit adjacent minions this turn, Punch Card is a cheap and flexible spell that can be weaved into turns to clear up a board.In the early game, three damage that can be spread across three minions is good for keeping control of the board. Plus, in the mid to late game, players will typically have a weapon equipped, which will increase theirdamage output, allowing them to clear up to three larger minions.

The biggest downside is that the Hero must attack enemy minions, so the bigger they are, the more damage the Hero will take. However, this is mitigated due to Warrior’s large amounts of armor gain and survivability, which makes it a class that can take damage without risking their life.

Vacation Planning card from Hearthstone on a beach themed background

3Vacation Planning

Heals, Summons, And Draws

While not a flashy card, Vacation Planning does a lot of things for a reasonable cost. It restores four health, it summons three Silver Hand Recruits, and it draws two cards. This allows players to use it in numerous situations and for a variety of reasons. Card draw is always welcome, thehealingis small, but useful and can be used on a player’s Hero or their minions and the summoned Silver Hand Recruits may only be 1/1s, but they give board presence and have the potential to be buffed by numerous spells and minions that Paladin has at its disposal, such as the Busy-Bot.

With its card draw, healing, and minion summons, Vacation Planning can slot into any Paladin deck due to its versatility. Plus, if a Silver Hand Recruit Paladin ever resurfaces, Vacation Planning will certainly be one of the strongest cards available.

Portalmancer Skyla card from Hearthstone on a beach themed background

2Dreamplanner Zephrys

Wish For Perfect Cards

Dreamplanner Zephrys allows players to get the perfect cards by choosing from three options. Modest Tour gives players two random cards that can impact the opponent’s battlefield, Extravagant Tour gives players two random cards that can spend lots of mana, and Hectic Tour gives players two cards that can deal damage to the enemy hero. While not as strong as his past iterations, Dreamplanner Zephrys is still a powerful tool in several situations. If an enemy is low on health, the Hectic Tour can help finish them off. If a player is behind on board, the Modest Tour can clear the board to help them catch up. Or, if a player wants to cheat out a more expensive card, the Extravagant Tour can help with this.

However, the three-mana cost for Zephrys himself limits some of the card’s reactive potential but still allows players to set up something for a later turn. Furthermore, the card pool that Zephrys chooses from is outdated and contains some cards that are severely weak and some that are still strong. This can lead to inconsistent results, but many control style decks can benefit from Zephrys’ versatility.

Hearthstone tag page cover art

1Portalmancer Skyla

Mana Cheating Menace

Portalmancer Skyla is a minion that can quickly overwhelm the opponent with her devastating battlecry. When Skyla is played, she swaps the costs of the highest and lowest-cost spells in a player’s hand. This may not sound too crazy, but with the possibility of generating a zero-mana coin and then reducing the cost of a ten-mana Tsunami, or a nine-mana Sunset Volley to zero, she can end games before they even begin.

This requires the correct setup and a deck specifically designed to achieve this, but since Skyla is a Rogue Tourist card, players can construct a deck using Rogue cards, a class that has many cheap spells and coin-generation cards, such as Metal Detector. This makes it relatively easy to have a cheap and expensive spell by turn five when Skyla is played. However, Skyla’s biggest weakness is drawing her from the deck, because her power comes from playing her as soon as possible and cheating big spells into play. Therefore, deck construction is key to Skyla’s success.